Australian MSTS @ steam4me
Tutorials
A Coach made with Gmax
A Coach made with Gmax
by Richard Osborne
Table of Contents
Introduction
Preamble
Before We Start
Gmax
Plans
Other software
Lots of paper
Getting started
First Texturing
Modelling For Real
Texturing The Body
Alpha Channels
Wheels and Bogies
Interiors
Export to MSTS
Texturing tricks and losing polygons
More Tricks and Tips
A radical improvement to the viewport
Transparent material
Transparent inside textures
Tint to textures
UVW menu
Mutiple Clones
Hierachies Explained
Building Hints and Tips
Snaps
Viewports
Handrails
Night Textures
Storing Parts
Merge
Level of Detail
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20 October 2004