Australian MSTS @ Steam4me Tutorials A Coach made with Gmax

A Coach made with Gmax

by Richard Osborne


Table of Contents


  1. Introduction

    • Preamble
    • Before We Start
      • Gmax
      • Plans
      • Other software
      • Lots of paper
         
  2. Getting started

  3. First Texturing

  4. Modelling For Real

  5. Texturing The Body

  6. Alpha Channels

  7. Wheels and Bogies

  8. Interiors

  9. Export to MSTS

  10. Texturing tricks and losing polygons

  11. More Tricks and Tips

    • A radical improvement to the viewport
    • Transparent material
    • Transparent inside textures
    • Tint to textures
    • UVW menu
    • Mutiple Clones
       
  12. Hierachies Explained

  13. Building Hints and Tips

    • Snaps
    • Viewports
    • Handrails
    • Night Textures
    • Storing Parts
    • Merge
    • Level of Detail

    •  

End of page 1
20 October 2004