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Australian MSTS @ steam4me
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27 April 2007
17 April 2007Geoff Forrest has come up with a quick tutorial demonstrating a simple technique to add fences etc. to the roads in your route.
Browse to Fencing your Roads to start reading Geoff's contribution.
6 February 2007Sean Lim, aka "Trackdancer", wrote a series of tutorials which were formerly hosted on the Hobo Junction web site which no longer exists and thus valuable information disappeared from the web. I contacted Sean recently and offered to host the tutorial section of Sean's former site for the benefit of the MSTS community: Sean agreed and thus most of the tutorials have been reinstated and reformatted for presentation here.
I'm proud to announce that the Trackdancer tutorials on model-building and texturing now have a permanent home here at the steam4me site.
Browse to Trackdancer's MSTS Modeling and Texturing Tutorial Archive to start reading Sean's valuable tutorials.
6 February 2007Nick Fletcher's MSTS Content Creation Video Tutorials are a series of videos that begin with a look at the basic skills you'll need in order to work with 3D Canvas. Nick assumes you've never seen the program before or worked with 3D modeling software. Subsequent video tutorials walk you through the procedures to assemble a model.
No excuse for not jumping into 3d modeling now.
Jim Ward's been at it again, this time showing clearly What folders do what in MSTS: with a few screenshots, he describes the effects each part of MSTS has (WORLD, TILES folders and the role of the .TDB files). Jim just has the knack for clearly explaining some of the trickier parts of MSTS.
The advent of Google Earth means that many people can now visualise their route from "up above". Using Google Earth To Place Markers in RE in MSTS is a brief tutorial showing you how to import placemarkers into a usable form for Route Editor to exploit.
7 January 2007
"Track database error: 'remove_end_end' one non-vector, one vector" ia a common and dreaded message when you're trying to do a track database rebuild. Jim and friends give you some pointers to repair this problem in Correcting Track Database Errors in Route Editor.
In response to a query on railpage, I've written a short tutorial on selecting textures in Route Editor. See Selecting and Placing Terrain Patches in RE in MSTS.
Lukas Lusser discovers a source of MSTS crashes in erraant sound source files and Mike Simpson provides a fix. Read Sound Source Placement Error Causes MSTS to Crash.
Tue 1 August 2006
Scott Miller, author of the improved ACE making program AceIt!, points out a small change that model builders can make to their model to reduce or even eliminate the "shimmer" or moiré effect when looking at the model in the sim. See Getting Rid of Moiré Pattern by Altering the Shape File for information on this simple change.
Wed 19 July 2006
Two more tutorials this morning for your edification and enjoyment:
- Paul deVerter's latest tutorial covers Adding Steam Effects with TSM: use Reference parts in TSM to accurately place smoke and steam effects: another clear and lucid explanation from Paul.
- Master of the shape file Paul "decapod" Gausden has used a recent discovery about textures in MSTS to open up possibilities to attain reflective shiny surfaces on models in MSTS. Paul clearly documents the steps required in his latest tutorial Adding Shine to MSTS models.
Thu 15 June 2006
Tutorials are popping up everywhere: another three today bring the tally to seven over the past few days and over 100 in total.
- Paul deVerter describes the use for a button we've all seen on the TGATools screen, but have never used or even understood: Alpha Channel Generation Using the TGATool Alpha Channel Template Option. Sounds tricky, but Paul's explanation makes it quite simple.
- Otto "Ottodad" Wipfel is one of the most prolific writers on MSTS and today presents two tutorials arising from his methodical inquisitive nature: Changing the MSTS Registry Entry the Easy Way - another way of changing MSTS Registry settings - probably useful if only to keep a set of registry entries to avoid having to completely re-install MSTS if you have a computer crash.
- Otto "Ottodad" Wipfel's other contribution today is a simple but effective way to make sure that your carriages' wheels are planted on the rails, not under or in the rails. Read Placing the Wheels on the Rails for his technique on getting this feature right on your vehicles.
Wed 14 June 2006
Late last year, Michael Sinclair wrote A Pictorial Tutorial For Creating Activities in MSTS. It's taken a couple of months to get here, but this tutorial will walk you through the creation of activities, including player and traffic trains, paths and consists. Click on the link above to start viewing this excellent tutorial.
Tue 13 June 2006
More new tutorials today:Click on the links to start reading these new additions.
- Jim Ward's back with another tutorial on Creating Static Trains to fill Up Yards.
- A short tutorial by Mike Simpson on Using Route Riter to Change the MSTS Registry Settings
- Paul deVerter continues his struggles with TSM and on this occasion explains how to Make Wheels With Spokes As Separate Parts Rotate together
- A checklist for re-installing MSTS (updated), helping you to eliminate or avoid the "default" errors that came with MSTS. By Yuri Sos.
Tue 14 Feb 2006
We're proud to host a superb 192-image pictorial tutorial by Michael Sinclair which will surely become the definitive work on Creating trees for MSTS. Click on the link to start viewing this excellent tutorial.
Sun 15 Jan 2006
Just a quick tutorial showing you how to "place a zero degree node using Scalerail".
Thu 1 December 2005
Ted Curphey, better known as "Funnelfan" on the sim forums, has been an accomplished model builder for some time: he's also an excellent teacher and here he presents an image-based tutorial on "Creating a vehicle for MSTS using Train Sim Modeler", though the principles will apply to any 3D modelling program.
Tue 29 November 2005
Jim Ward disappeared for a while during a house move but now he's back and into the swing of things with two gems of information - the first is a short tutorial on "Setting up a yard cam view" and also an activities tutorial entitled "Verify Starting State" showing you how to test (and debug) your activities before they cause grief in the sim.
Thu 10 November 2005
I've written a tutorial on "Using Carspawners" to help in placing and modifying car spawners.
Thu 25 August 2005
Lukas Lusser started it with his idea for removing catenary by converting TrackObjects into StaticObjects. Now Wayne Campbell has refined the technique and taken catenary removal to a new higher level with a tutorial and matching utility that is one of the most revolutionary techniques we've seen in MSTS for quite some time. Truly ground-breaking material by one of the sharpest minds in the MSTS arena.Wayne's utility is called Hidewire and you can read all about his extraordinary work in a tutorial entitled "Using Hidewire to Remove Catenary Over Part Of Your Route".
Sat 28 May 2005
I've written a tutorial entitled "Using The Auto-Placement Function in Route Editor"
to assist you with getting the most out of this very useful tool.
Sat 16 April 2005
His latest sensational epic is a series of eight tutorials (sections) that will cover every aspect of
electric loco animation using the "P" key - BUT the models created do not have to look like an
electric locomotive. In increasing order of complexity, the tutorials cover the following topics:
Tue 12 April 2005
Mon 31 January 2005
Tue 7 December 2004
Tue 2 November 2004
Sat 30 October 2004
Mon 25 October 2004
I've also placed this link in the Texturing ("Painting")and digital image manipulation section of this site.
Paul De Verter's been busy again with "How To Animate
A Scenery Object- Part 2"; this time Paul demonstrates a really neat trick for animating an inclined
object: while written with TSM in mind, any 3D modeller will benefit from Paul's work.
Tue 4 October 2004
He adds tips
on using textures correctly
and a final page on "Hierarchies"
which is useful no matter what 3D modelling program you are using or whether or not you've followed
the rest of his tutorial.
There's a simple way to ensure that your vehicles are the correct length and couple
up together as you would want them to: I've written a tutorial on
"getting the Wagon length parameters right" which
walks you through a sure-fire way to correct these values.
Fri 10 Sept 2004
Paul deVerter's also been busy sharing his knowledge with a tutorial entitled
"How to Make a Symmetrical Part using TSM".
Tue 31 Aug 2004
Mon 30 Aug 2004
Sun 22 Aug 2004
Achieving Sharp lettering on your models by Tim Muir: Tim
shows a simple technique he uses in TSM (but it'll work for any 3d software) to achieve sharp lettering
on the sides of his models.
Thu 19 Aug 2004
Fri 23 Jul 2004
Fri 28 May 2004
Sat 3 April 2004
Sat 27 Mar 2004
Fri 13 Feb 2004
"Setting speed control
for AI trains" by Jim "Sniper" Ward. Jim's turned his attention
to unravelling some of the mysteries of the Activities Editor. With
a little help from his friends, he explains parameters controlling speed
in AI trains. Alan Heath has written a tutorial on adjusting
Level Of Detail when building a TSM model. This technique enables
the progressive appearance of objects in the sim depending on their distance
from the camera, thus saving the software unnecessary work in creating
models that can't be clearly seen. Click here to read
"Adjusting Level Of Detail (LOD) In Train Sim Modeler".
Needing to add gantries to a route for testing some soon-to-be-released locomotives, I start to
unravel the gantry.dat file in order to understand how it worked. I discovered that the Auto-Placement feature in the Route Editor
is a much under-rated and under-used route building tool that has far more applications than simply applying gantries.
Paul Deverter's been busy again continuing his series of tutorials on animation using TrainSim Modeler.
Start reading Paul's latest tutorial by clicking here. There is a wealth of information here and
Paul has gone to a lot of trouble to set this all down in writing for us all.
In a response to a query on one of the forums, Russell Beer's written a short illustrated tutorial
entitled Setting up Signals in MSTS - A Primer, showing you how to set up signals in the Route Editor of MSTS. This should help you understanding
the various linking buttons and paths.
It's been a while since we've featured any new tutorials on the art and science of route-building: today we've got three superb tutorials by master modeler Wayne Campbell, each teaching you some
extraordinary tips and tricks - amazing how far one can push MSTS with these skill sets!
Mon 24 January 2005
Chapter 3 in Paul De Verter's series of tutorials on transparencies entitled
""Changing the Transparency of an Alpha Channel Window
Using Paint Shop Pro" is now available for your enjoyment and learning.
Thu 16 December 2004
Paul De Verter's back with another tutorial, this time on how to
"Write in a Circle Using PaintShop Pro.". Invaluable advice
and yet more techniques to add to your skill set.
Robert Fontaine has created a new ACE file that has, in my opinion, revolutionised the science
and art of lighting for MSTS models. I show you what it is and how to use it in
"Better Lighting for Locomotives".
Paul De Verter continues to produce tutorials: the latest two are entitled
"How to Make an Alpha Channel Using Paint Shop Pro and TGATool2" showing
you a simple way to create alpha channels without having to understand PSP's masks; and
"How to Make Additions to an Alpha Channel Using Paint Shop Pro", a
logical follow-up to the first tutorial.
Scott Brunner has produced a tutorial/checklist on
"Using the Rod Animator Plug-in in 3D Canvas Pro";
follow this checklist to ensure you animate your steam locos with a minimum of fuss.
You may remember Sean Lim (aka Trackdancer aka KnightTrain) wrote some excellent
tutorials which were hosted at Griffon Media Design. That web page disappeared but
Sean now hosts these superb tutorials at
"http://www.cham-ministry.org/msts/tutorials.html".
Richard Osborne adds two more chapters to his sensational tutorial
entitled "A Coach made with GMax".
Richard Osborne continues to share his knowledge and skills with all of us as he's
written yet another tutorial, this time on the vexed question of
"Animating valve gear" (useful for both
TSM and GMax users).
Latest tutorial to be released on this site is
by Bob Latimer's "Fixing broken paths using Activity Editor". Broken
paths are usually the result of paths created for one version of a route being used on a different version: Bob walks
you through the steps (and tricks) required to correct this problem.
Richard Osborne, author of the
ground-breaking TSM tutorial on building a steam locomotive has moved over to GMax. He has now produced a
great "how to" tutorial entitled "A Coach made with GMax". As well
as showing you how to build a coach, there's a wealth of information on learning how to use
Gmax's powerful tools. Highly recommended.
Today both Wayne Campbell and Ron Picardi share
their awesome knowledge with two extremely useful tutorials: Ron on
straightening photos to use in textures
for models you might be planning and Wayne on how to get started on weathering using PaintShop Pro.
Paul Gausden continues to tip the balance
of 3d modelling software towards 3D Canvas Pro with yet another clever use for his "Pipe Builder"
plug-in - a ladder with a curved top. You'll find it by clicking here to
read this latest gem from Paul.
I've rewritten the ConTEXT highlighter
following input from Paul Deverter: I've been able to achieve bracket-matching AND
multi-line comment highlighting (though not at the same time).
article has been re-written to reflect these changes; as well I show you how
to change colours in ConTEXT. I've also added
instructions for associating files in Windows XP.
"Using the ConTEXT
Editor in MSTS" by Yuri Sos, based on ground-breaking work by Pete Willard.
This freeware Unicode-aware editor is an excellent replacement for Wordpad when
it comes to editing MSTS ENG, WAG, SMS, CVF and CON files: line-numbering, coloured keywords
and simple bracket-matching make this a perfect all-round editor.
"Removing catenary from
Spur lines" by Lukas A Lusser. Lukas demonstates a clever technique to "trick" MSTS
into removing catenary locally, for example above a spur that is supposed to be non electrified.
"Front
coupler issues" by Lukas A Lusser. This is a lucid,
well-written summary on the current thinking of the vexing issue
of the "front coupler". Some solutions to minimising the problem
are also presented.
Another great tutorial: "How
to add loads to your wagons or crew, parts to your rolling stock"
by Tim Muir & Chuck Zeiler. Tim and Chuck present a lucid, illustrated
tutorial on using the FreightAnim()
parameter to enhance your models.
Tue 10 Feb 2004
How
to adjust your (animated) pantograph height"
by Paul Gausden. I don't know where Paul finds the time, but he's
written up some advice on how to adjust the pantograph height on your models
to make them conform to the route's wire height.
Thu 22 May 2003
"Fixing
an object's appearance" by
Scott Miller (links to external site): how to use MIP levels to your
advantage to achieve the best possible appearance for objects in Microsoft
Train Simulator 1.0.
Fri 09 May 2003
"Background
Images as a Reference Source in 3D Canvas"
by Trouble Pryor: use this technique to design
your model to the correct proportions based on a reference plan and then
scale the whole thing to the proper dimensions.
30 April 2003
"How
to Animate Walschaert’s Valve Gear using TSM" by Mike Wilson:
Mike
has written an lucid, illustrated tutorial on how to animate driving rods
in TSM: this technique is used by Gavin Woolf in his Z13 locomotive.
29 April 2003
"Which
3D Modelling Software to choose?" by yours truly:
I've had quite a lot of emails lately on what 3d software to use.
Currently a dissatisfied TSM user, I've been reading the various threads
on the 'Net looking for advice on which way to jump to my next 3d software.
I've collated many of the messages and comments I've collected along the
way and put them all together in this article. I'd welcome further
comments and feedback.
27 April 2003
"How
to build a Steam Locomotive" by Paul "Decapod" Gausden. This
tutorial has now been completed and is available on this site.
8 April 2003
Greg Coote and Gary Gagnon present a simple
solution for enabling AI trains to overtake your player train in an activity.
Ground-breaking stuff and valuable information for anyone designing activities.
Click here to read "AI trains overtaking player
trains - a simple solution".
26 February 2003
I've repaired the link for "Perspective
Control with Wide-Angle Shots" by Larry N Bolch: Larry now
has his own domain name. Lots of good stuff there about digital manipulation
as well. Find the link at the bottom of this file.
29 January 2003
"How
to build a Steam Locomotive" by Paul Gausden, better known to many
of you as "Decapod", the author of Shape File Manager. Paul
has written a magnificent tutorial on constructing a steam locomotive using
the highly regarded 3D
Canvas Pro, a popular 3D editing program from amabilis.com,
offering excellent support and features. Paul has designed and written
a variety of plug-ins to simplify the more vexing problems in model building
such as rod animation. This surely will help many MSTS users
delve into the wonderful world of 3D modeling and I'm proud to host this
benchmark-setting tutorial. The first half is now available for your
perusal.
30 Jan 2006Return to top of this page Other tutorials (complete list) Return to the Australian MSTS @ steam4me start page