Lesson Highlights - makes heavy use of group hierarchy for accurate positioning and animation. Copy and pasting of objects.
Note: on models with no outside
cylinders, you will now have to run my "fix
animation position" plugin. This corrects the animation that was
created by the MSTS Engineer - otherwise your connection will move in and
out as well as around the wheel. For outside cylinder models we have to
completely rebuild the animations so this is not needed.

Cylinder
I just added an 8 sided cylinder through the centre of the main cylinder.
Tip: where objects are symmetrical and the centre is hidden
- use one object that passes through, it saves polys - e.g. steps on boilers
etc
Another smaller cylinder was added on the end of this and finally two small vertical cylinders (7 sided cylinders remain "smooth" when grouped) with a smoothed 3 sided cylinder was added below.
The top guide appears to be connected to the frames and not the cylinder - I'll just leave this floating free as you are unlikely to see the connection that close to the footplate (can be added later), however it will still be part of the cylinder object.
The slight taper on the end of the guide was created by scaling a cube
(0.1, 0.05, 1.6 ), selecting the end face and extruding by 0.2m (no bevel).
The select the lower edge and use the right mouse button to drag the edge
up slightly (as shown)
Care was taken to remove *any* completely hidden faces, and faces that
point downward below a metre above the rails.
However, I have not yet removed the hidden faces near the frames on
the inside, as I intend to use a copy of this cylinder object on the other
side.
All of this was done with grouping, positioning and scaling. Finally
all added objects were merged with the main cylinder object.
Once the Cylinder is complete:
In 3DC, usually as I'm modelling, I try and group objects together when
I can - usually keeping them as separate objects which aids texturing later.
3D Canvas also makes use of groups for the unoptimised distance levels
- anything not in the main group is removed over 700m - so the best idea
is to keep small bodywork details in their own group.
Piston
The piston guide was shaped by using the CTRL key to select the top
and bottom faces of the small cube at the same time and using the extrude
tool to extrude by 0.08m (no bevel). Then by constraining the X movement,
drag on the edit control to extend the faces to the correct length.
A single square face (by deleting all but one face from a cube) was
scaled and added as the link to the reverser gear then shaped with the
edit control (bottom edge shrunk and moved out slightly).
All parts combined into one object and hidden faces removed as before.
Rod
A small cube, slightly wider than the rod, was added to the wheel end
of the rod. The top and bottom edge on the right were selected with the
CTRL key down and the edges were chamfered (Chamfer operation button).
Parts combined and hidden faces removed.
The reason for this is because of the way the Engineer plugin builds
the wheels - the wheels on the right are the "master" wheels. The ones
on the left side are child groups of the right wheels and are not animated.
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