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Add a default Cube.
- Select the half cylinder object and run my "3DC Butt Objects" plugin.
Select the cube from the tree view and Centre on X and Z, Maximum Y
(There are other methods of doing this, but I find this quickest).
- Merge the two objects into 1 with the Merge tool on the right.
- Run the Weld to Range plugin to make sure there are no double points.
- We now have a single object (see image left).
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